24 Chirreb 4385: Staying to Help
Jul. 16th, 2011 12:31 pm[Special bonus entry sponsored by
terrycloth. Thanks, Terry!]
The caravan hadn't been attacked by the ghempoch yet but when they heard the story they stopped dithering about what to do and decided to flee.
Trust: "But those survivors need medical treatment! We can't run off and leave them to suffer and die."
Caravan members: "You stay if you want! We're leaving!"
Mirhandrax: "But there's a dangerous monster out there! We must stick together or it will pick us off individually."
One of the drovers: "Actually, if it's a ghempoch ... they're only driven to fury by large groups of primes, aren't they? So if we split up, we'll all be safer. As long as none of the groups are big enough to make it crazy. Right?"
Outcast: "Do you wish to wager your life on that?"
Drover: "... not really."
Caravan members: "If we just get out of here NOW we won't have to worry about the monster finding us at all!"
In the end, it was Trust who decided us because he absolutely refused to leave without treating the wounded villagers first. But Mirhandrax didn't want to leave the caravan because we all thought they were most likely to get the ghempoch's attention.
So we split up. Mirhandrax stayed with the caravan to help the caravan guards. Outcast and Nightbloom went off to scout for the ghempoch and to look for the village's Illusidor mage, since she'd been missing since she engineered the distraction. Don't ask me how we ended up with Outcast but not Mirhandrax because I DON'T KNOW. Apparently it made sense to them somehow. Anyway, Trust and I went to help the scattered villagers. The idea was that splitting up wouldn't be the horrible-certain-DOOM that it normally is because the ghempoch wouldn't go berserk over just a few of us.
That was the idea, anyway.
Trust couldn't get inside the beaver dam where the injured Orren were all hiding. Instead, I went in to escort one out. Trust stayed on the river bank, screened beneath the drooping blue and gold branches of a spiriow tree. I came out with a wounded Orren and Spirodance, one of the few villagers who'd been fishing when the ghempoch attacked and so was unscathed. Spirodance and I handed the badly burned girl up the bank to Trust's arms. While Trust treated her, Spirodance kept watch rollwards and I watched the roll'gainst side. There were Herethroy hosh farms on either side of the little river, but a stand of wild trees grew along either bank and gave us some cover. After the first Orren was treated as best Trust could, Spirodance and I carried her back inside (she was in a Healing Sleep). Then we fished another one out.
We were on the fourth one when Spirodance squealed "GHEMPOCH!" and dived into the river.
Trust triggered his bound Quiet Veil and the injured one triggered the one I'd given her. I tried to spont Quiet Veil and failed. The ghempoch flew straight at me.
He didn't have fiery bats streaming from his ears though, so I took that as a good sign.
Then he seized me in his right foreclaw, which was not nearly as good a sign.
The caravan hadn't been attacked by the ghempoch yet but when they heard the story they stopped dithering about what to do and decided to flee.
Trust: "But those survivors need medical treatment! We can't run off and leave them to suffer and die."
Caravan members: "You stay if you want! We're leaving!"
Mirhandrax: "But there's a dangerous monster out there! We must stick together or it will pick us off individually."
One of the drovers: "Actually, if it's a ghempoch ... they're only driven to fury by large groups of primes, aren't they? So if we split up, we'll all be safer. As long as none of the groups are big enough to make it crazy. Right?"
Outcast: "Do you wish to wager your life on that?"
Drover: "... not really."
Caravan members: "If we just get out of here NOW we won't have to worry about the monster finding us at all!"
In the end, it was Trust who decided us because he absolutely refused to leave without treating the wounded villagers first. But Mirhandrax didn't want to leave the caravan because we all thought they were most likely to get the ghempoch's attention.
So we split up. Mirhandrax stayed with the caravan to help the caravan guards. Outcast and Nightbloom went off to scout for the ghempoch and to look for the village's Illusidor mage, since she'd been missing since she engineered the distraction. Don't ask me how we ended up with Outcast but not Mirhandrax because I DON'T KNOW. Apparently it made sense to them somehow. Anyway, Trust and I went to help the scattered villagers. The idea was that splitting up wouldn't be the horrible-certain-DOOM that it normally is because the ghempoch wouldn't go berserk over just a few of us.
That was the idea, anyway.
Trust couldn't get inside the beaver dam where the injured Orren were all hiding. Instead, I went in to escort one out. Trust stayed on the river bank, screened beneath the drooping blue and gold branches of a spiriow tree. I came out with a wounded Orren and Spirodance, one of the few villagers who'd been fishing when the ghempoch attacked and so was unscathed. Spirodance and I handed the badly burned girl up the bank to Trust's arms. While Trust treated her, Spirodance kept watch rollwards and I watched the roll'gainst side. There were Herethroy hosh farms on either side of the little river, but a stand of wild trees grew along either bank and gave us some cover. After the first Orren was treated as best Trust could, Spirodance and I carried her back inside (she was in a Healing Sleep). Then we fished another one out.
We were on the fourth one when Spirodance squealed "GHEMPOCH!" and dived into the river.
Trust triggered his bound Quiet Veil and the injured one triggered the one I'd given her. I tried to spont Quiet Veil and failed. The ghempoch flew straight at me.
He didn't have fiery bats streaming from his ears though, so I took that as a good sign.
Then he seized me in his right foreclaw, which was not nearly as good a sign.
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Date: 2011-07-18 07:03 am (UTC)Yea, that really is an awesome spell. Having control over space is a really great thing to have. Also time. Did you know that in my universe space and time (uh tempador and locador) are by some considered the same thing? There is some argument about it that only what you would consider Wizard types understand.
If you are curious try to look at these:
http://en.wikipedia.org/wiki/Spacetime
http://en.wikipedia.org/wiki/String_theory
You'll probably get a headache! I did and I live here. That's why only wizard types really understand it. THOUGH ... I believe that your all's Locador demon/angels just love this sort of thing.
If you REALLY want to understand what it seems like locador demon/angels from your wold think about, you might want to try and make sense about these things. Good luck. You're definitely going to need it...
http://en.wikipedia.org/wiki/Dimension
http://en.wikipedia.org/wiki/N-dimensional_space
http://en.wikipedia.org/wiki/Four-dimensional_space
http://en.wikipedia.org/wiki/Five-dimensional_space
And there is more. LOTS more. But this sort of stuff really requires certain types of brains and minds to process. Either people that are really smart in certain very specific ways, or who have lots and lots and lots of training... or just things that have brains like Locador Angel/Demons, I guess. They think about this stuff all the time, as best I can tell. Wasn't there a part of Sythyry's Journal where hCevian answered questions...
Ah! Found it!
http://sythyry.livejournal.com/417727.html
That's what leads me to believe that MY world might have some various answers to what your world's Locador is all about. Just LOOK at the sorts of terms that hCevian is using...
Ah, another bit of something I found telling!
"hCevian: Perhaps you intend dN/dT rather than N/T?
Stormydragon: Wait, World Tree residents know about infitessimals? I find that very hard to believe the extremely crude methods being used to solve polynomials earlier in the journal."
These were 'extremely crude methods' that I believe (I'm not completely sure on this!) that *Sythyry* was using earlier in his scroll. For a concept that is easily researched in my world...
http://en.wikipedia.org/wiki/Infinitesimal
http://en.wikipedia.org/wiki/Calculus
http://en.wikipedia.org/wiki/Infinitesimal_calculus
You know when I implied that you could probably find a math professor who needed some ideas for getting a research grant or who had some power and wealth and influence or whatever and become his or her assistant for a well paid position and be just by *using your scroll*? To come up with completely new-to-the-tree ideas? Yea. I totally meant it... It might be somewhat boring for you, but you could probably make a really good living off of it! And you might make 'Here' happy, maybe?
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Date: 2011-07-18 07:21 pm (UTC)What about changing places with water? That might dampen the monster's spirit!