Checking for Traps
The strongroom was deep inside the snag, where the world-twig's core had rotted out but the exterior was still solid world-wood tens of feet thick. To reach it, we descended a deep stairwell filled with traps for the unwary.
Fortunately we were pretty wary and we'd been warned about them. Most of them were bound spells and since we already knew where the spells were and what they were bound to, Nightbloom or Purrzhon just Twice-Bound them to keep them from going off. A couple were mechanical and we avoided those.
But just before the door to the strongroom at the very bottom of the shaft was an enchantment that would fill the stairwell with water and summon a big Khtsoyis made of water. The water-Khtsoyis would use its tentacles to strangle and hold down anyone in reach, keeping them from swimming to the top of the shaft and out of the water to avoid drowning. The spells wouldn't go off if the enchantment recognized you and you said the password but the enchantment didn't recognize us and we didn't know the password. This part was restricted to only a few of the bandits and the Cani we'd interrogated wasn't one of them.
So we walked right into that trap.
Trapped!
All of us --including Outcast but not Faefen, we left her at the top of the stairs because we didn't want her to end up a hostage for her father's behavior again --came down the stairs clumped close together for when we set off the final trap. I was flying and in waterform and made sure to get a good lungful of air as we closed on the door. The enchantment didn't go off until we were almost on the last turn of the stairs. Everyone held tight to the rail as the water gushed into the shaft. Except me: I Changed Places through the door and into the strongroom.
Where about eight bandits were waiting for someone to teleport in. This didn't go nearly as well as teleporting into the kitchen when no one was expecting me had. I jinked and dodged but there were too many spears and swords to avoid them all and they killed me.
Not before I dropped the last of the bound Change Places and everyone else appeared next to me, though.
The strongroom was deep inside the snag, where the world-twig's core had rotted out but the exterior was still solid world-wood tens of feet thick. To reach it, we descended a deep stairwell filled with traps for the unwary.
Fortunately we were pretty wary and we'd been warned about them. Most of them were bound spells and since we already knew where the spells were and what they were bound to, Nightbloom or Purrzhon just Twice-Bound them to keep them from going off. A couple were mechanical and we avoided those.
But just before the door to the strongroom at the very bottom of the shaft was an enchantment that would fill the stairwell with water and summon a big Khtsoyis made of water. The water-Khtsoyis would use its tentacles to strangle and hold down anyone in reach, keeping them from swimming to the top of the shaft and out of the water to avoid drowning. The spells wouldn't go off if the enchantment recognized you and you said the password but the enchantment didn't recognize us and we didn't know the password. This part was restricted to only a few of the bandits and the Cani we'd interrogated wasn't one of them.
So we walked right into that trap.
Trapped!
All of us --including Outcast but not Faefen, we left her at the top of the stairs because we didn't want her to end up a hostage for her father's behavior again --came down the stairs clumped close together for when we set off the final trap. I was flying and in waterform and made sure to get a good lungful of air as we closed on the door. The enchantment didn't go off until we were almost on the last turn of the stairs. Everyone held tight to the rail as the water gushed into the shaft. Except me: I Changed Places through the door and into the strongroom.
Where about eight bandits were waiting for someone to teleport in. This didn't go nearly as well as teleporting into the kitchen when no one was expecting me had. I jinked and dodged but there were too many spears and swords to avoid them all and they killed me.
Not before I dropped the last of the bound Change Places and everyone else appeared next to me, though.
no subject
Date: 2011-05-26 04:04 pm (UTC)That's a nasty trap though. I must Keep It In Mind when-and-if I go build my traditional wizardsome stronghold.
no subject
Date: 2011-05-26 04:14 pm (UTC)It's a pretty good trap! It'd be better if you couldn't teleport out of it though.
no subject
Date: 2011-05-26 05:50 pm (UTC)no subject
Date: 2011-05-26 07:15 pm (UTC)no subject
Date: 2011-05-26 09:55 pm (UTC)no subject
Date: 2011-05-26 10:11 pm (UTC)Really.
But you have to try things sometimes to find this stuff out so at least now he knows right?
no subject
Date: 2011-05-26 06:51 pm (UTC)no subject
Date: 2011-05-26 07:16 pm (UTC)no subject
Date: 2011-05-26 10:16 pm (UTC)no subject
Date: 2011-05-26 10:20 pm (UTC)no subject
Date: 2011-05-26 10:30 pm (UTC)no subject
Date: 2011-05-26 11:05 pm (UTC)no subject
Date: 2011-05-26 11:11 pm (UTC)Advance that sort of natural sciences based thing enough, with the right laws of physics and natural laws to leverage 'a deep understanding of how the body and the world works' into really really good natural healing that is so good it can do things you think requires a cast spell of some sort.
no subject
Date: 2011-05-26 11:18 pm (UTC)no subject
Date: 2011-05-27 03:14 pm (UTC)no subject
Date: 2011-05-27 06:49 pm (UTC)no subject
Date: 2011-05-26 10:32 pm (UTC)no subject
Date: 2011-05-26 11:09 pm (UTC)no subject
Date: 2011-05-26 11:13 pm (UTC)no subject
Date: 2011-05-27 03:13 pm (UTC)no subject
Date: 2011-05-27 04:56 pm (UTC)no subject
Date: 2011-05-27 07:37 pm (UTC)OTOH if it was the last straw pushing you over the edge then fixing it *might* let the spirit reattach as long as you got them restarted in the *2-12 seconds* you have where that can work (this is why people bind Heal the Awful Wound).
Otherwise you'd need to back it up with a Spirit Reunion.
no subject
Date: 2011-05-26 11:15 pm (UTC)no subject
Date: 2011-05-27 03:16 pm (UTC)