[identity profile] delight-in.livejournal.com posting in [community profile] delight_in_wt
Noooo it's all right Boomsy I'm fine nothing bad happened yesterday it was just kinda boring and I didn't feel like writing about it sorry!

It started out like it was gonna be interesting because a couple of hours before midday we were within sight of the bandit snag!

Their snag is a twig of the world tree that was growing almost vertical to the main branch of Choinxeia. The world tree doesn't usually grow like that -- most of the branches are pretty flat and straight. But occasionally you get twigs that stick up. There was something wrong with this one from the start because instead of being so tough you can't even dent it, it had gotten all fragile and rotten as it grew, until it broke off and stopped growing any further a few hundred yards up. It didn't have much dirt on most of its surface -- maybe not enough shelter from the elements, I dunno, it's not the angle because the Verticals and even the Underneaths have lots of stuff clinging to them. The snag only had a few scrubby patches of stunted blue trees and long veins of indigo moss snaked through the lines of the bark. Near the top, where the wood had gotten fragile enough that you could tunnel into it, was the door through which the bandits entered their lair. It was pretty well-disguised but we knew where it was supposed to be from talking to Summer Sky, so we spotted it. I don't think I'd want to put my hideout in a chunk of rotten world-wood that'd already snapped off once, but then again I'm not a nonprime or a bandit.

And now that we were in sight of our target that meant it was time for action right?

But nooooo it was time for more snoozing planning ARGH.

So we were not going to do the really obvious thing which would be to fly up to the front door and attack because STUPID.

Purrzhon still wanted to do his original plan of "keep an eye on the front door, wait for someone to leave, and then ambush them".

Mirhandrax thought that since we knew the layout now we might not want to wait. I didn't want to wait either because BORING. Although I'm not sure that it would've been less boring than arguing planning for half the day. He thought we could fly over after nightfall, using Sleeth Eyes to see in the dark. I suggested that I could teleport through the outer wall with Change Places and bring the teleport-to halves of everyone else's bound Change Places, and then they could trigger them to join me.

Nightbloom didn't think that sneaking in under cover of night would work because Sleeth Eyes is a pretty common spell among adventurers and probably among bandits too so whoever they had on watch would see us coming. We couldn't use Quiet Veil though because that only works while you hold still.

Chain Lightning said that I could paint a big leather tarp in sky-camoflage colors, and then we could fly way up high and come down on the snag from above where they wouldn't be expecting it. Mirhandrax thought that the bandits would have lookouts on top because that's what Summer Sky had said the ulgrane used to do. "He said that?" Chain Lightning asked.

"Yes." Mirhandrax showed Chain Lightning the notes he'd taken.

While we were fighting talking about it, the Charger landed a ways off to avoid attracting the bandits' attention.

Nightbloom and Purrzhon and Mirhandrax and Chain Lightning went 'round and 'round for a long time over what to do, while Trust listened and I used the Charger's Eyes for the Far talisman to watch the snag and prayed that the bandits would come out and save me from the endless planning. They didn't.

No one came up with a plan that met everyone's satisfaction, either, so we're doing Purrzhon's by default. We set watches and have at least one person watching the hideout's exit at all times. Some bandits have come in and out, but no one's left the area of the snag. Mostly they've just been changing the watch on the top of the snag.

Aaaaand that's what we'll be doing today, too. This was Purrzhon's plan so I guess he's happy with it? Except he really wanted to get here quickly and he's looking pretty antsy and irritable today so maybe we'll try something else tonight if nothing happens today. I hope so, because this is BORING.

Date: 2010-09-09 03:54 pm (UTC)
From: [identity profile] terrycloth.livejournal.com
Curse them for not cooperating in their destruction!

Date: 2010-09-09 05:30 pm (UTC)
From: [identity profile] terrycloth.livejournal.com
If they have lookouts on top, drop the tarp on them?

Date: 2010-09-09 07:12 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Whee fun!

But, how can you teleport in with Change Places? Wouldn't you need your teleport-to half to be in there already?

Date: 2010-09-09 07:27 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Are there any limitations on how far away this other place has to be, or whether you can see it? And what happens if there's something, like a solid wall or furniture, or a bandit standing in the wrong place, in the way?

Date: 2010-09-09 07:44 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Good to know, that seems like a good approach then! Sneak up from under their vantage point and pop in, then you can start wreaking havoc from a direction they won't expect.

Date: 2010-09-09 09:46 pm (UTC)
From: [identity profile] terrycloth.livejournal.com
I'm sort of surprised you can't telefrag, given that it's GNARN and 'HERE' running the spell.

That is, I'd expect *something* to get torn to little bits if you tried to teleport on top of someone else. Maybe it'd exchange a sphere of a given radius depending on power with another sphere of a given radius and slice things in half on the edge or something.

That'd make it a really nasty attack spell, though. Better than fire. I bet Flokin made them not have it work that way out of jealousy. n.n

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